Below is an overview of soccer betting types and their rules.
Match Winner (1X2)
Match Winner (1X2)
Predict the winner of the match during regular time.
1 = Home team wins.
X = Draw.
2 = Away team wins.
Bets are settled based on the result after 90 minutes, including stoppage time. Overtime and penalties are not included unless stated otherwise.
Total (Over/Under goals)
Total (Over/Under goals)
You have to predict the total number of goals during a match.
Over 2.5 goals
Over 2.5 goals
More than 2 goals are scored.
Under 2.5 goals
Under 2.5 goals
2 goals or fewer are scored.
Over 2.25 goals
Over 2.25 goals
If the match ends with 3 or more goals, your bet wins in full.
If the match ends with exactly 2 goals, half your stake is refunded, and the other half is lost.
If the match ends with fewer than 2 goals, your entire bet is lost.
Under 2.25 goals
Under 2.25 goals
If the match ends with 2 or fewer goals, your bet wins in full.
If the match ends with exactly 2 goals, half your stake is refunded, and the other half wins.
If the match ends with more than 2 goals, your entire bet is lost.
Over 2.75 goals
Over 2.75 goals
If the match ends with 4 or more goals, your bet wins in full.
If the match ends with exactly 3 goals, half your stake is refunded, and the other half wins.
If the match ends with fewer than 3 goals, your entire bet is lost.
Under 2.75 goals
Under 2.75 goals
If the match ends with 2 or fewer goals, your bet wins in full.
If the match ends with exactly 3 goals, half your stake is refunded, and the other half is lost.
If the match ends with more than 3 goals, your entire bet is lost.
Over 3 goals
Over 3 goals
If the match ends with 4 or more goals, your bet wins in full.
If the match ends with exactly 3 goals, your stake is refunded (bet is void).
If the match ends with fewer than 3 goals, your bet is lost.
Under 3 goals
Under 3 goals
If the match ends with 2 or fewer goals, your bet wins in full.
If the match ends with exactly 3 goals, your stake is refunded (bet is void).
If the match ends with more than 3 goals, your bet is lost.
Handicaps
Handicaps
Handicap bets level the playing field by giving one team an advantage or disadvantage. Below are explanations of the different handicap options.
+0.25
+0.25
If the team wins, the bet wins in full.
If the team loses, the bet loses in full.
If the match ends in a draw, half the stake is refunded, and the other half wins.
+0.5
+0.5
If the team wins or draws, the bet wins.
If the team loses, the bet loses.
+0.75
+0.75
If the team wins or draws, the bet wins in full.
If the team loses by 1 goal, half of the stake is lost, and the other half is refunded.
If the team loses by more than 1 goal, the bet loses in full.
+1
+1
If the team wins or draws, the bet wins.
If the team loses by 1 goal, the stake is refunded.
If the team loses by more than 1 goal, the bet loses.
-0.25
-0.25
If the team wins, the bet wins in full.
If the team loses, the bet loses in full.
If the match ends in a draw, half of the stake is lost, and the other half is refunded.
-0.5
-0.5
If the team wins, the bet wins.
If the team draws or loses, the bet loses.
-0.75
-0.75
If the team wins by 2 or more goals, the bet wins fully.
If the team wins by 1 goal, half of the stake wins, and the other half is refunded.
If the team draws or loses, the bet loses fully.
-1
-1
If the team wins by 2 or more goals, the bet wins.
If the team wins by 1 goal, the stake is refunded.
If the team draws or loses, the bet loses.
Over 1 Handicap bets are applied based on the same principles as described in the examples above.
Correct Score
Correct Score
Betting on the exact final score of the match during regular time.
This is a high-risk, high-reward type of bet.
Draw no bet
Draw no bet
In this betting market, the bet is deemed a winner only if either team wins. If the match ends in a draw, the stake is refunded.
Double Chance
Double Chance
Double Chance allows the player to cover two out of three possible outcomes:
1 or Draw (1X): The home team wins or the match ends in a draw.
1 or 2 (12): Either team wins.
Draw or 2 (X2): The away team wins or the match ends in a draw.
First Goal
First Goal
Betting on which team will score the first goal in the match.
Selecting "None" predicts that no goals will be scored during the match.
If the match ends 0-0, the bet is lost.
Last Goal
Last Goal
Betting on which team will score the last goal in the match.
Selecting "None" predicts that no more goals will be scored during the match.
If no further goals are scored, the bet is lost.
Corners
Corners
Total corners
Total corners
Predict whether the total number of corners taken in the match will exceed or fall below the set line.
1 Total corners (Home team)
1 Total corners (Home team)
Predict whether the total number of corners taken by the home team will exceed or fall below the set line.
2 Total corner (Away team)
2 Total corner (Away team)
Predict whether the total number of corners taken by the away team will exceed or fall below the set line.
Corner 1X2
Corner 1X2
Predict which team will be awarded the most corners during the match.
Corner Handicap
Corner Handicap
Predict which team will be awarded more corners during the match, considering the handicap.
Odd/even corners
Odd/even corners
Predict whether the total number of corners taken during the match will be odd or even. No corners = even.
Corners awarded but not taken are not counted unless otherwise specified in the market name.
Player Specials
Player Specials
Goalscorer (Anytime)
Goalscorer (Anytime)
The bet applies to all players who participate in the match, regardless of when they enter the field. The bet will be voided if the player does not play at all.
Goalscorer (First)
Goalscorer (First)
The bet will be voided if the player does not play at all or enters the field only after the first (or only) goal has been scored. Own goals are not counted as the first goal.
Goalscorer (Last)
Goalscorer (Last)
The bet will be voided if the player does not play at all.
Bets apply to regular time only. Own goals are not counted or are considered as "no scorer" if the match consists solely of own goals.
Abandoned matches:
If a match is abandoned but the first goal has been scored, bets on the first goalscorer will stand.
Bets on the last goalscorer will be void.
Anytime goalscorer bets are settled as winners if the player has scored before the match was abandoned, while bets on other players are void.
Winning Margin
Winning Margin
Betting on which team will win and by what goal margin the team will win the match.
Which team to score
Which team to score
Predict whether only the home team (1), only the away team (2), both teams, or neither will score in the match.
Odd/Even
Odd/Even
Predict whether the final score of the match will be an even or odd number.
If the match ends 0-0, the result is considered even.
1 Odd/Even (Home team)
1 Odd/Even (Home team)
Predict whether the number of goals scored by the home team during the match will be an even or odd number.
If the home team does not score, the result is considered even.
2 Odd/Even (Away team)
2 Odd/Even (Away team)
Predict whether the number of goals scored by the away team during the match will be an even or odd number.
If the home team does not score, the result is considered even.
1 To score (Home team)
1 To score (Home team)
Predict whether the home team will score at least one goal during the match.
2 To score (Away team)
2 To score (Away team)
Predict whether the away team will score at least one goal during the match.
Multigoals
Multigoals
Predict the total number of goals scored in the match within a specific predefined range.
1 Multigoals (Home team)
1 Multigoals (Home team)
Predict the number of goals scored by the home team during the match within a specific predefined range.
2 Multigoals (Away team)
2 Multigoals (Away team)
Predict the number of goals scored by the away team during the match within a specific predefined range.
Bookings
Bookings
Bookings 1X2
Bookings 1X2
Predict which team will receive more bookings during regular time.
Total bookings
Total bookings
Predict whether the total number of bookings awarded during the match will be over or under the set line.
Exact bookings
Exact bookings
Predict the exact number of bookings awarded during the match.
1 Total bookings (Home team)
1 Total bookings (Home team)
Predict whether the total number of bookings awarded to the home team will be over or under the specified line.
2 Total bookings (Away team)
2 Total bookings (Away team)
Predict whether the total number of bookings awarded to the away team will be over or under the specified line.
1 Exact bookings (Home team)
1 Exact bookings (Home team)
Predict the exact number of bookings awarded to the home team during the match.
2 Exact bookings (Away team)
2 Exact bookings (Away team)
Predict the exact number of bookings awarded to the away team during the match.
Sending off
Sending off
Predict whether any player will receive a red card during the match.
1 Sending off (Home team)
1 Sending off (Home team)
Predict whether a player from the home team will receive a red card during the match.
2 Sending off (Away team)
2 Sending off (Away team)
Predict whether a player from the away team will receive a red card during the match.
Warnings (yellow and red cards) are processed as follows unless otherwise specified in the title that they are treated as points:
Yellow card: Counts as one card.
Red card: Counts as two cards.
Two yellow cards leading to a red card: Count as a total of three cards. However, a player cannot receive more than three cards.
Cards issued after the end of regular time do not affect betting outcomes.
Cards given to players on the bench, coaches, or players already substituted are not included.
Cards issued during halftime are counted toward second-half markets.
Booking markets with Points:
Yellow card: 10 points.
Red card and second yellow-red: 25 points
Maximum points: A player cannot receive more than 35 points.
Other rules: Follow the same principles as general booking bets.
Fast Markets / Interval Markets
Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
Goal markets are settled based on the time the ball crosses the line, not the time the kick is made.
Corner interval markets are settled based on the time the corner kick is taken, not when the corner is conceded or awarded unless otherwise stated in the market name.
Booking interval markets are settled based on the time the card is shown, not the time the infringement occurs.
Outsides will be settled based on the time when the referee gives the decision. This rule applies to any video assistant referee (VAR) situations.
Penalty markets will be settled based on the time when the referee gives the decision. This rule applies to any video assistant referee (VAR) situations.
Penalties awarded but not taken are not considered.
These types of markets may be offered at minute intervals such as: 1, 5, 10, 15, etc., depending on the event. Within these markets, you can find markets based on Goals, Corner Kicks, and Cards with the following formulas: 1X2, over/under, and handicap.
Example: The interval starts at second 00:00 and ends at second 00:59, continuing in the same manner.
Rule 1: If the selected interval market includes the option "NO" or "NONE," it means the following:
If the bet is placed pre-match, it means that there will be no goals, corners, cards, or other events during the match, depending on the situation.
If the bet is placed live, it means that from that point onward, there will be no goals, corners, cards, or other events in the match, depending on the situation.
Rule 2: If the interval selected by the user includes minute 45 (the end of the first half) or minute 90 (the end of the second half or regular time), the injury time or stoppage time granted by the referee will be taken into account.
