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E-sports betting rules

Counter-Strike (CS2) rules

Where overtime can be played, it will be included in the settlement of markets unless the Draw participant is specified for a particular market, in which case settlement will be based on the statutory number of rounds.

Most map betting markets are based on the scheduled number of rounds, excluding any extra rounds played in the event of a draw. However, if a map winner market is offered without a “draw” selection, it will be settled in favor of the overall winner of the map, including any extra time if played.

Title-Specific Vocabulary:

  • T / CT (Terrorists / Counter-Terrorists): Title-specific name for the Dark / Light team.

  • Round: Teams win rounds to win the map. A round is won when 1) one team eliminates the other, 2) by Terrorists when they successfully plant the bomb, or 3) by Counter-Terrorists when the bomb does not explode within 120 seconds from the start of the round.

  • Overtime: In the event of a map draw, the first overtime is played. If another draw occurs, the next overtime is played with the same rules. This process repeats until one team wins the overtime. Overtime rules may vary depending on the tournament.

  • Pistol round: The 1st and 13th round on a particular map.

Dota 2 rules

In betting markets involving the next team to achieve a specific objective or the team to achieve the most of a particular objective, if a "neither" or "draw" option is offered and it becomes the winning outcome, bets on both teams will be losers. If no such option is offered and neither team wins, all bets on the market are void, and stakes will be refunded.

When one team surrenders, bets stand and are settled as follows: For bets on the map winner, the winning team is the team that did not surrender. Bets on Roshans, barracks, and kills are settled based on the situation at the time of the surrender. Bets on towers are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the point when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, it is deemed to have destroyed three more towers (seven in total), as it would have needed to destroy at least one tier 3 tower and the two ancient towers to win the game normally from that position.

Title-specific vocabulary:

  • Ancient: The primary objective of the map. The first team to destroy the opposing team's Ancient wins the map.

  • GG: This allows the relevant team to surrender the map when typed into the all-chat.

  • Dire / Radiant: The title-specific names for the Dark / Light teams.

  • Kill: The score of the Light/Dark team, representing the total number of times members of the opposing team have been killed.

  • Aegis: An item that appears after the game objective, Roshan, is killed. It can be picked up by a player.

  • Tower: A team-specific game objective that can be destroyed by the opposing team.

  • Barracks: A team-specific game objective that can be destroyed by the opposing team.

League of Legends (LoL) rules

For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.

Where one team surrenders, bets stand and are settled as follows: For bets involving the map winner, the winning team is the team that did not surrender. Bets involving dragons, barons, and kills are settled based on the situation at the time the surrender takes place. Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and/or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender, then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down, then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.

Title-specific vocabulary:

  • Nexus: The primary objective of the Map. The first team to destroy the opposing team’s Nexus wins the Map.

  • Kill: The Blue/Red team’s score, which represents the total number of times members of the opposing team were killed.

  • Turret: A team-specific game objective, which can be destroyed by the opposite team.

  • Inhibitor: A team-specific game objective, which can be destroyed by the opposite team.

  • Dragon: A game objective, which can be killed by players.

  • Baron: A game objective, which can be killed by players.


General rules:

  • All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results which are declared on the official video stream or the in-game stream of the relevant matches.

  • All match start dates and times displayed for esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is

    offered with an incorrect date and/or time.

  • If a match is paused/postponed and not rescheduled to a later time within 48 hours of the actual scheduled start time, then all bets on that match will be voided.

  • If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.

  • If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.

  • If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.

  • In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances (e.g. cheating), all bets on that match will be voided.

  • If a match has been declared as a walkover win by the tournament organizer, all bets will be void.

  • If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided.

  • All markets consider overtime unless stated otherwise in the market name.

  • If the match format is changed or differs from the one being offered, we reserve the right to void all bets.

  • If the fixture is listed incorrectly, we reserve the right to void all bets.

  • If a match is played before the scheduled start date/time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

  • If a match or map is replayed due to an organizer or technical issues, all undecided markets will be void, and replayed matches or maps will be handled separately as new matches.

  • If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.

  • Where an event involves the same two players or teams playing multiple games or maps (e.g. “best of 3”), and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void, and stakes refunded.

  • Dates and start times are shown for information purposes only and may not be accurate.

  • Where an event is canceled, postponed, or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void, and stakes refunded. However, games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are canceled or further postponed.

  • Bets are settled based on the official broadcast of the game by the publisher or event organizer. Where the broadcast shows a counter of rounds won, kills, dragons, towers, etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

  • In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed, and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

  • If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds/maps, correct scores, etc., are void and stakes refunded.

  • Map winner and matchup winner bets stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans, and weapon purchases.

  • This rule applies to all bets placed on matches where a disconnection or technical issue occurs to a competitor.

  • If a competitor disconnects or quits after the 10th minute of play of a map has started, bets have action according to the official result provided by a combination of sources including the Dotabu match page and relevant Twitch clips.

  • If a competitor disconnects in the first 10 minutes and they are able to reconnect or be replaced for the rest of the map, all affected bets on that map and match will stand.

    This rule works for all esports, except for CS.

  • At CS 2 If a player disconnects and nobody replaces him, then if they decide to play 4v5 and they play AT LEAST 3 rounds after the moment of the disconnection, then all undecided map markets, including match moneyline + undecided match side markets are all void.

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